Portfolio

Book Review: Playing With Feelings

Read my review of Aubrey Anable’s Playing With Feelings: Video Games and Affect at Critical Inquiry.

Go To Sleep

Go To Sleep is a real-world walking simulator/adventure game about insomnia. Players enter a replica bedroom and interact with objects, triggering story elements and music that are performed and mixed live. Go To Sleep was developed and produced by Obvious Agency; Arianna Gass, Daniel Park, and Joseph Ahmed. Go To Sleep opened at the Art Church of Philadelphia June 22-25th, 2017.

See the video here.

“Prosthetic Performance”

Written as a short entry for Reading Contemporary Performance: Theatricality Across Genres (eds. Meiling Cheng and Gabrielle Cody), this essay explores the use of literal prostheses in performance to the more figurative use of media as prostheses. For the full essay, click here.

Cross Pollination

Cross Pollination is the utopian vision of Adrienne Mackey, artistic director of Swim Pony Performing Arts. This project pairs two artists working in different genres or mediums and asks them to create something totally new together. As the Documentarian for this project, I was tasked with writing a blog post for each of the residencies. You can read my writing about these trans-disciplinary collaborations on Swim Pony’s website.

My favorite posts are about the collaboration between Ken Kalfus (novelist) and Cindy Stockton Moore (visual artist) and the collaboration between Eun Jung Choi (dancer/choreographer) and Catherine (Cappy) Rush (fibre artist).

We Need to Talk

 

We Need To Talk is an awkward, hilarious, and deeply human improvised performance that could best be described as Dungeons and Dragons for relationships. Audience members and improvisers go head-to-head to act out a breakup in the style of tabletop strategy games. Roll your Charisma and your Compassion to see if you can make it through without breaking any hearts!

More documentation here. Play the game at home here.

Diamond Eye Collective

 

The Diamond Eye Collective was created on commission for Temple University Library’s Beyond the Page Festival by Drexel University Entrepreneurial Game Studio in collaboration with Daniel Park and Joseph Ahmed. This 90 minute game asks players to invade the Samuel Paley Library on Temple’s Campus and uncover the truth about a secret organization that hides in the bowels of the stacks.

More documentation here.